What is your name and the company (if you have one) that represents your game.

My name is Kris Pupe and my company is KPC games. KPC stands for “Kris Pupe Card” with “games” at the end. So it would read Kris Pupe Card games. I think it has a ring to it, honestly.

What is your game about, lore wise?

My game, Machiners of Combat, is set in a time where almost all life on Earth is dead. Of the few people that are left, many of them mutated into things like Wasps due to the radiation. The people build robots and other mechanical things such as creatures and items, to help them rebuild civilization. The fighting part comes in, as there are some who participate in robot fighting, a hobby and their main form of entertainmentMy game, Machiners of Combat, is set in a time where almost all life on Earth is dead. Of the few people that are left, many of them mutated into things like Wasps due to the radiation. The people build robots and other mechanical things such as creatures and items, to help them rebuild civilization. The fighting part comes in, as there are some who participate in robot fighting, a hobby and their main form of entertainment

What makes your game different from others?

I think there is a big quality gap in card ganes, as far as art and mechanics go. Some games like Chaos Galaxy, and your game demi, for instance are good examples of high quality games. I think an important part of the quality of the game is giving people something new. For instance, I used discard currency like in Final Fantasy. However, in this game your cards are worth different amounts so you can’t just stack your deck with powerful cards. I also worked hard on the hand size mechanics, as that is something that I feel a lot of other games are lacking. Such as a rebuild mechanic where when your hand runs out you draw 3 cards on the next turn. That way, you will never run out of plays. Although you might think that the mechanic could lead to some degeneracy in decks, it is perfectly balanced, as you are bringing yourself closer to deck out, and the game has a small deck size so it is very risky. This game not only offers all new mechanics, but also offers mechanics that the players are used to but in fresh and exciting new ways.

What inspired you to create your game, as well as chose it to be a Card Game?

My game was inspired by many prominent games and their creators in the community. I’ve always loved TCGs but my biggest inspiration going into this was Chaos Galaxy. I stumbled upon his YouTube channel in my search for TCG videos, and it gave me the idea to make my own. I wasn’t aware of the large community of homemade card game creators until then. I decided to make my game a TCG because I’ve loved them my whole life, and had decided that it would be the perfect fit for my game.

What are some strengths and weaknesses in the progression of your game?

The progression of the game has been a very smooth one. However, I think my biggest strength in making the game is my affinity for math. It has been very useful in balancing the game, and ensuring that gameplay will be perfect, without giving others the ability to steal my game and remake it as their own. I think my weakness is probably the fact that I am unable to playtest my game. However, the fact that I use math to balance my game pretty much negates it.

What have been the biggest road blocks with developing your game thus far?

I haven’t come across any road blocks yet as far as the game itself is concerned. However, I think a big road block as far as the Machiners of Combat series goes, not having enough funding to create the anime is quite an issue. The comic should be cheaper though, so we might be able to get that released sooner.

And do you expect many more in the future?

No, I don’t expect more road blocks in the future. The cost of the anime will be covered by a Kickstarter that I am planning in the next few months. My weekly paycheck should cover the comic, too. As for the game itself, it is balanced, so I see no reason why there should be any additional road blocks in the future.

What are your plans for the game in the future?

If you haven’t already figured it out, I plan to release the game, an anime, and a comic series. I plan on ordering a large shipment of cards from makeplayingcards.com and selling them to some local games shops and bring them to conventions. I will also host some tournaments for my game after it is released, with big prizes to draw in as many players as possible.

Is there anything else you’d like to bring up about your game?

I think your questions covered the gist of the game, but I wanted to thank you for the chance to be interviewed and hope people are excited about the future of the game.

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